Classic mode

This mode is the first you'll play. There are a lot of mini-games in it like race bet and golden cards.

You'll have a timer to clear all units. Else you'll lose lifes.

Solo player
You have access to the bank, which is an important part of the mode to reach high rounds.

I think this is the easiest mode to clear a difficulty because of bank. If you manage it correctly you'll have the minerals you need to get an hell unit what almost guarantee the clear.

Coop 2P
The player 1 has to choose the difficulty of the mode.

Here you can have 2 tactics :

- 1 support and 1 damage dealer what guarantee the clear if you play with someone you know.

- 2 damage dealers what needs to play with someone with the same experience.

Coop 4P
The player 1 has to choose the difficulty of the mode. This is not an easy task because he has to guess what others can handle. e.g. Is a player lvl 25 with 500 achieve better than a player lvl 30 with 200 achieve? The first one will have succeed some solo games but does the other one know how to deal damage?

A second problem comes. A lot of players want to earn the most xp they can, so they take high difficulty (often Lunatic) To reach high round, you need to be cooperative. In general, this means 2 supports players and 2 damage dealer. But a lot of new players don't want to support.

"Why should i give my units? I won't play else"

To answer the question a lot of people wonder, I would say that SP serves to deal damage, if you don't have you won't clear high difficulty what can give good rune. I even suggest to those players to play in solo on easier diffuculty because they won't be usefull as a low damage dealer.